Combo Intermediate S17 Patch-sensitive

Star and Stripe Level Order and Combos

A practical setup-first plan for Zero Air, Keraunos movement, Diffusion Laser pressure, and team-fight utility.

Star and Stripe gets value by making enemy movement predictable. Zero Air creates the question, Diffusion Laser supplies repeatable pressure, and Keraunos lets her convert an opening or leave before the answer arrives.

This guide avoids exact damage totals because balance updates can change them. Use it as a decision framework.

Start with:

  1. Zero Air to level 4 for the early area upgrade.
  2. Keraunos to level 4 for the additional charge.
  3. Diffusion Laser to level 9 for stronger sustained ranged pressure.
  4. Finish Keraunos, then Zero Air.

This is an editorial baseline. If your team already supplies reliable crowd control, prioritizing Diffusion Laser earlier can be reasonable.

Core setup: Zero Air into Diffusion Laser

Place Zero Air where the opponent wants to move, not directly where they are standing. The vacuum narrows their choices and makes your next shot easier to time.

The sequence:

  1. Place Zero Air slightly behind or beside the target’s escape route.
  2. Begin aiming Diffusion Laser while the pull develops.
  3. Fire through the predicted center.
  4. Reposition instead of standing still to admire the result.

This also works as team setup. A teammate’s large area attack may be more valuable than forcing your own follow-up.

Confirmed opening: Zero Air into Keraunos

Keraunos is stronger when the target is already committed or displaced. Use the vacuum to create a clean line, then dash only when the hit is likely.

Do not automatically spend every Keraunos charge. One charge held in reserve is often worth more than a speculative extra hit because it protects your escape route.

Pressure loop: Laser, angle, repeat

Diffusion Laser pierces and diffuses on impact. Look for lines that pressure more than one opponent or punish enemies using the same cover.

After each shot:

  • Change elevation or lateral angle.
  • Check whether an enemy is closing distance.
  • Keep the team between you and an isolated dive.
  • Stop firing when movement would prevent a punish.

Star and Stripe is dangerous at range, but predictable stationary pressure makes her easy to focus.

Invert Area priorities

Invert Area is not merely a personal sustain button. Its strongest uses are often:

  • Stabilizing a teammate under area pressure.
  • Extending a revive or recovery attempt.
  • Reducing storm pressure during a difficult rotation.
  • Holding a contested space while the team resets.

The effect changes with battle phases, so avoid treating every activation as identical.

Three habits to practice

  1. Aim Zero Air at escape routes.
  2. Keep one mobility charge unless the fight is already decided.
  3. Move after every pressure sequence.

Those habits matter more than memorizing a fragile damage-string spreadsheet.

Reference trail

Sources checked