Unlock Beginner S17 Patch-sensitive

How to Unlock All Might

Follow the permanent Special License route, use Beginner Missions efficiently, and avoid spending a Character Ticket unnecessarily.

The original Assault All Might is associated with the permanent Special License progression track. That makes patience—not banner spending—the sensible default route.

Reward positions and menus can change, so inspect the current Special License before planning around an exact level.

Step 1: Find the Special License

Open the license screen and switch from the seasonal Hero/Pro License to the Special License. It is a separate, long-term track rather than a pass that disappears at the end of each season.

Confirm that All Might appears among its character rewards. If the current game screen disagrees with this guide, trust the game screen.

Step 2: Complete Beginner Missions

Beginner Missions are especially useful because public player documentation identifies them as a source of Special License EXP.

Prioritize objectives that teach normal match habits:

  • Play or complete matches.
  • Collect and use items.
  • Revive or support teammates.
  • Complete basic combat objectives.
  • Claim each finished mission reward.

Do not grind one awkward mission for hours when several easier objectives are available.

Step 3: Keep playing normal matches

Special License progression also comes from matches. You do not need to turn the unlock into a separate job; steady play moves the permanent track forward.

Use rental access or Training if you want to practice All Might before the permanent unlock. Learn High Jump routes, Detroit Smash timing, and when Carry to Safety can rescue a teammate.

Step 4: Do not spend the wrong ticket

Before using any Character Ticket, check whether the character you want is already waiting on a permanent free progression track.

For All Might:

  • Check your current Special License progress.
  • Estimate how many normal sessions remain.
  • Save guaranteed unlock resources for characters without a practical free route.

Spending a scarce ticket to skip nearby permanent progress is usually poor account value.

What to do after unlocking him

All Might has difficulty 5 in this site’s editorial model, making him a reasonable first main. Focus on:

  1. Claiming high ground with High Jump.
  2. Keeping one movement option for disengaging.
  3. Using Carry to Safety when a revive is safer than chasing damage.
  4. Learning when United States of Smash can disrupt projectile pressure.

The unlock is only the beginning; movement discipline is what turns him into a dependable teammate.

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